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WildStar proves that action-oriented gameplay is the future
WildStar​ marks a new era for MMORPGs. It proves that action-oriented gameplay is the future, and combines that with an incredible amount of content for casual and hardcore players.

Carbine Studios has decided to reward security-conscious customers who use two-factor authentication on their WildStar accounts with a special new mount, the Retroblade. The roll-out of said account reward has begun this morning, with players discovering a hot new ride in their account inventories, nestled amongst a stack of Boom Boxes.

Carbine originally awarded players who had enabled two-factor with a Cybernetic Eyepatch and 2% bonus to  experience & renown, the Retroblade is offered in addition to those perks. No word as to whether customers who remove two-factor will lose the mount, we’re too paranoid about account security to try, so have reached out to publisher NCSoft for comment.



It's been seven years since NCSoft acquired Carbine Studios who at the time was working on an unannounced MMO. Formed by a team of talent comprised of 17 original World of Warcraft development members, and an armada of other experienced programmers, artists, and designers, Carbine Studios quickly became the most promising studio in the MMO world. By 2011 it was finally revealed that the MMO was an ambitious game looking to move the genre to a new era. Called WildStar, it's finally here after years of painstaking labor and over a year of beta testing to reveal the vision of its veteran developer cast.

The combat in Wildstar is very dynamic and there's no time for standing in one place. No matter if you're are a tank, a DPS or a healer, you always have to be on the move. The most important skill for evading attacks is "dodge", which you can use twice in a short period of time. If you use up all the charges, you have to wait until the bar is full again. You can see the icon of that skill right next to the health bar. The number indicates how many dodges you can still perform. The battles aren't easy, but you will get used to them quickly.

Most of your enemies are very mobile and fight using skills. You can see the range of a skill before it's cast. Thanks to this, you can try to avoid it.