WildStar is the long-awaited MMO from Carbine Studios
WildStar is the long-awaited MMO from Carbine Studios, founded in 2005 with the express purpose of creating a "WoW-killer". The rest of the industry has toned down its PR rhetoric since then - for the longest time, WoW's dominance has proved unassailable.

Wildstar is bright, cheerful and gamey – a Saturday morning cartoon writ large that promises to occupy a great many Saturday mornings with a constant stream of quests to hand in, challenges to complete, areas to explore, bases to build, guilds to battle and so on. It breezily ignores the notion that MMOs have a mandate to change the world – and even as someone who used to cling to that idea, I can appreciate the game’s confident acceptance of the fact that it’s entertainment. It’s OK to be entertained, sometimes.

Combat relies heavily on positioning and twitch skill, reminding me more of League of Legends or Dota than World of Warcraft – despite sharing the latter’s action bar, and many of its designers. The Medic class ‘paints’ areas of healing, damage and debuff onto the battlefield, while assigning drones to apply further effects to specific targets. These AoEs are represented by huge coloured squares and cones that keep players’ eyes on the action, rather than on their cooldowns.

There’s so much to do and explore in Wildstar its really quite mind blowing, and I haven’t even touched on Raiding or Warplots yet, so it seems that Carbine Studios have done damn good job of building an MMO thats offers something for everyone. Even from a financial stand point, with the CREDD system in place, its a very real prospect that fans can play to pay buy selling their valuable in game resources to other players for CREDD, an exclusive currency that translates to game time!