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Wildstar is split between two factions: Exile & Dominion
There is a new game on the market, that has some serious gamers turning their attention (albeit briefly), from World of Warcraft. Wildstar is a new MMO (Massively Multiplayer Online game) that has futuristic sci-fi themed game play.

The game is split between two factions, the Exile and the Dominion. The Dominion is ordered and militaristic, while the Exile are slightly disorganized and scrappy. The Exiles are a rebellious collection of races that have banded together to fight off the overwhelming power of the Dominion.

it’s the thing that strikes us most about WildStar, and in many ways the game’s biggest strength. Here’s an MMO that’s going up against World of Warcraft, Guild Wars 2 and The Elder Scrolls Online. It doesn’t have a huge brand behind it, and only a modest hype-machine. What’s more, it’s a subscription MMO coming out at a time when subscription MMORPGs seem to be struggling. You only have to look at what happened to such much-vaunted contenders as Star Wars: The Old Republic or The Secret World.


 
WildStar comes positively bounding into the fray. It knows what it is, who it’s for, and where its strengths are. It isn’t working overtime to try and fix what’s wrong with the MMORPG, or trying to push some kind of grand narrative vision. Instead, it’s focused on doing what MMORPGs already do best, just doing it that little bit better, with a few twists on the side.

In fact, it’s trying to out-MMO every other MMO. Not with big talk of moving narratives or ever-changing worlds, but by ramping up the unreal theme pack nature of its peers and predecessors. This is a game where you’re constantly presented with a legion of things to do, numbers to increase, boxes to tick, things to collect, factions to impress, points to earn, monsters air-dropped in to battle without warning and/or preferably all of the above simultaneously. It might even be too much, too overwhelming in its parade of sideshows.