WildStar features different types of Currencies which can be used to purchase items from players
Confidence is WildStar’s biggest strength. Here’s an MMO that’s going up against World of Warcraft, Guild Wars 2 and The Elder Scrolls Online. It doesn’t have a huge brand behind it, and only a modest hype-machine. What’s more, it’s a subscription MMO coming out at a time when subscription MMORPGs seem to be struggling. You only have to look at what happened to such much-vaunted contenders as Star Wars: The Old Republic or The Secret World.
WildStar comes positively bounding into the fray. It knows what it is, who it’s for, and where its strengths are. It isn’t working overtime to try and fix what’s wrong with the MMORPG, or trying to push some kind of grand narrative vision. Instead, it’s focused on doing what MMORPGs already do best, just doing it that little bit better, with a few twists on the side.

WildStar features different types of Currencies, which can be used to purchase items from players or NPCs. The standard currency in the game is gold, which is used to purchase mundane items. This is also the primary currency that players will use when interacting with one another during Trading or on the Auction House or Commodity Exchange.

WildStar also features several alternative currencies that are used for specialized purchases. Many of the items purchased through these currencies cannot be earned in other ways, and are barred for completing certain types of content.

Combat itself is part hotkey-based with cool-downs and resource management and part action-based with enemy telegraphs that must be dodged. There are a wide variety of enemy attack patterns that are projected on the ground before they go off, giving players plenty of new things to learn as they encounter different kinds of foes. Enemies usually come in groups, and while players are well-equipped to deal with groups of foes via plenty of area-of-effect attacks, combat is often dangerous and requires player attention. This keeps things frantic and fun most of the time, and the experience has improved vastly from early betas.