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The artstyle in WildStar is the best thing going for it aside from the actual gameplay mechanics
WildStar has been in development for a long time; there were even times when a lot of people thought the worst about it, but what’s come out the other side of it all is a hugely polished game with a hell of a lot of content, which has the ability to do the impossible and become the new standard for MMOs in the future. The combat is a joy, while you’ll wonder how you managed without the telegraph system. The housing, the Adventures, the Challenges, the Paths, everything in the world of Nexus has been iterated to a point where it sparkles and shines like very few MMOs have before. The launch even when without too much of a hitch.

As one of these characters you complete quests on Nexus, a world divided into traditional MMOG zones and biomes. The game’s structure will be familiar to anyone who has played a game in this genre in the past five years – what does make it feel fresh is the work Carbine has done to celebrate, rather than bury, the theme park beneath. Grow in power and the words ‘Level Up!’ explode onto the screen in pink-and-chrome ’80s type, something more befitting Guitar Hero than a sci-fi MMOG. Quests are delivered in Tweet-length snippets and can be handed in over the phone rather than having to backtrack. Killing multiple enemies in a row triggers timed challenges that deliver rewards through a Jetpack Joyride-style loot roulette system, and a booming narrator calls out multi-kills, kill streaks and so on.



The landscapes and characters are indeed pretty, with each zone being wildly different from each other in terms of color and environment. The only thing that remains a constant throughout the planet is the very cartoonish artstyle that accompanies it.

This game takes cartoonish to a wildly different level which will serve to turn off those looking for a serious backdrop, though the artstyle in WildStar is the best thing going for it aside from the actual gameplay mechanics. Each race, gender, and class look different from one another, with Carbine even managing to make their Elves and Orcs look new and exciting. Humans, typically the staple for a boring race in fantasy titles, manage to become fun to interact with and play as, with the Dominion Humans being snooty almost-Star-Wars-Imperial and their Exile counterparts being hillbillies in space with high tech weapons. The Exiles and Dominion as factions clash so well with the Dominion showing a sophisticated, high class city while the Exiles inhabit a ruin and ghetto. The cities alone tell the tale of who represents what, and it’s very rare that artstyle alone can tell the overarching narrative can be told from structures and cities alone, it’s when you know that it’s special.